The article presents a case study of pedagogical experimentation of teaching for creativity in a French high engineering school offering training in electronics and computer science. The experimental project encompasses i) new instructional design – specific, systematic methods and tools deliberately supporting creativity and ii) new learning environments – physical space configurations, material objects, artefacts and digital tools. The experimentation is rooted in the socio-material perspective in human geography and sociology that highlights that physical space interacts and interrelates with the social world ( (Massey, 2005), (Lefebvre, 1991) and (Soja, 1989)). It attempts to contribute to emerging field in educational research linking learning environments and training for creativity (Tsai et al., 2015; Studente et al., 2015; Tekic et al., 2015). The early findings of the research suggest that relationship between space and learning for creativity seem not to be straightforward or linear, or at least, cannot be measured with currently available tools and methods. Instead, teachers and learners go through phases of discovery, experimentation and co-construction of new codes of behaviour, practices and attitudes in the new physical space. They create a new social space for interactions afforded by physical space and boundary objects. At organizational level, these processes may impact organizational practices, routines and codes of conduct.