The academic literature identifies various cognitive biases that influence the behaviour and decisions of commercial and residential real estate actors. However, the literature discusses these biases as a broad topic without understanding their causes and mitigation. The main goal of the current analysis is to identify the most biased real estate topic, as well as […]
The aim of this paper is to explore and map the role and characteristics of narratives in the learning process for “organic cyber farmers” using the internet as a learning ecology. Though the economy of today gives much more autonomous freedom and possibility for personal projects and activity, it is impossible to experience everything one […]
This paper explores and maps the strategizing process of family businesses in the state of chaos. The aim is to establish a model that can help all stakeholders to better understand and manage issues arising during change. The model is built around the patterns of five attributes that were identified as ‘most informative’ for strategizing […]
The purpose of this paper is to explore the behaviour of the ‘shallow knowledge-generation’ toward educational games. The aim is to single out those gamification solutions which enable the ‘Digital Natives’ (DN) generation to enter into a flow state while learning and to observe how the structure of the games affect their viability. By understanding […]
The purpose of this paper is to explore the problem of validating new transdisciplinary knowledge. The problem of validating new knowledge is always hard, but in case of mono-disciplinary knowledge, we at least have the disciplinary knowledge against which to validate. However, when transdisciplinary knowledge is created, two additional problems appear. On the one hand, […]