Publication Authors: ráskó

Beatrix Bókayné,ráskó, Zoltán Baracskai

The purpose of this paper is to explore the behaviour of the ‘shallow knowledge-generation’ toward educational games. The aim is to single out those gamification solutions which enable the ‘Digital Natives’ (DN) generation to enter into a flow state while learning and to observe how the structure of the games affect their viability. By understanding […]

IN: Proceedings IFKAD 2018 – Societal Impact of Knowledge and Design
134-143