Publication Authors: Lara Valente

Anna Paola Paiano, Lara Valente, Gioconda Mele

Purpose – Recently, Gamification is a significant trend among practitioners and scholars. Defined as “the use of game design elements in non-game contexts”(Deterding et al.,2011a), gamification is useful to engage/fun users in solving problems and increase their contributions, drawing on the strengths of co-creation, leading to a wider understanding/adoption of applied co-creation practices. Stemming from […]

IN: Proceedings IFKAD 2015 – Culture, Innovation and Entrepreneurship: Connecting the Knowledge Dots
117-131