Workplace safety is increasingly recognized not only as a matter of regulatory compliance but as a collective, knowledge-based infrastructure that must be cultivated early and systemically. In response to this challenge, the “Let’s Play 81!” project introduces a school-based, game-driven educational pathway aimed at promoting occupational safety awareness among students aged 8 to 13. Developed […]
This study conducts a bibliometric analysis of the scientific literature addressing the intersection between Specific Learning Disabilities (SLDs) and Artificial Intelligence (AI), a field that has been gaining increasing relevance due to the transformative potential of AI-based interventions in education. SLDs, including dyslexia, dysgraphia, and dyscalculia, significantly impact learning processes and academic outcomes, making it […]
This study addresses the escalating global concern of dementia, a neurodegenerative disorder affecting millions and anticipated to affect even more with the growing elderly population. The research focuses on Dementia with Lewy-bodies (DLB), a common yet under-recognized and misdiagnosed type of dementia. The increasing dependency on caregivers, particularly in Italy, and the significant economic impact […]
This study aimed to assess the efficacy of a gamification training course on occupational health and safety. A randomized controlled field trial was conducted with a sample of 229 participants. The participants were divided into two groups: an experimental group (EG) and a control group (CG). The intervention, titled “Let’s play to 626!”, consisted of […]