Publication Authors: Guendalina Capece

Alice Mannocci, Guendalina Capece, David Shaholli, Jessica Prataviera, Lombardo Floranna Guarente, Ilaria Frantellizzi, Ramos Mren Quesada, Francesco Belsito, Bruno Gerace, Ginevra Duraturo, Claudia Sarcoli, Antonietta Monteduro, Giuseppe La Torre

Workplace safety is increasingly recognized not only as a matter of regulatory compliance but as a collective, knowledge-based infrastructure that must be cultivated early and systemically. In response to this challenge, the “Let’s Play 81!” project introduces a school-based, game-driven educational pathway aimed at promoting occupational safety awareness among students aged 8 to 13. Developed […]

IN: Proceedings IFKAD 2025: Knowledge Futures: AI, Technology, and the New Business Paradigm
1289-1293
Guendalina Capece, Tindaro Cicero, Daniela D’Auria, Flavia Di Costa

This study conducts a bibliometric analysis of the scientific literature addressing the intersection between Specific Learning Disabilities (SLDs) and Artificial Intelligence (AI), a field that has been gaining increasing relevance due to the transformative potential of AI-based interventions in education. SLDs, including dyslexia, dysgraphia, and dyscalculia, significantly impact learning processes and academic outcomes, making it […]

IN: Proceedings IFKAD 2025: Knowledge Futures: AI, Technology, and the New Business Paradigm
720-726
Guendalina Capece, Flavia Di Costa

This study addresses the escalating global concern of dementia, a neurodegenerative disorder affecting millions and anticipated to affect even more with the growing elderly population. The research focuses on Dementia with Lewy-bodies (DLB), a common yet under-recognized and misdiagnosed type of dementia. The increasing dependency on caregivers, particularly in Italy, and the significant economic impact […]

IN: Proceedings IFKAD 2024 – Translating Knowledge into Innovation Dynamics
1837-1848
Giuseppe La Torre, Guendalina Capece, Francesca Nicolì, David Shaolli, Alice Mannocci

This study aimed to assess the efficacy of a gamification training course on occupational health and safety. A randomized controlled field trial was conducted with a sample of 229 participants. The participants were divided into two groups: an experimental group (EG) and a control group (CG). The intervention, titled “Let’s play to 626!”, consisted of […]

IN: Proceedings IFKAD 2024 – Translating Knowledge into Innovation Dynamics
1128-1136