The article presents a case study of pedagogical experimentation of teaching for creativity in a French high engineering school offering training in electronics and computer science. The experimental project encompasses i) new instructional design – specific, systematic methods and tools deliberately supporting creativity and ii) new learning environments – physical space configurations, material objects, artefacts […]
Purpose – The purpose of the research is to describe how the organizational design and socio-material space characteristics of the camping enabled the creation of a particular atmosphere nurturing creativity, understood here as a collective outcome; and how the collective creativity was embedded into the physical space of the camping. Theoretical framework – The case […]