special track details

Generative AI Design Ecologies: Knowledge, Agency and Human-AI Co-Creation

Description

Design can be understood as a distinctive mode of knowledge production in which knowing and making are mutually constitutive. Its epistemic specificity lies in its projective capacity to frame problems, construct representations, generate alternatives, and explore possible futures. Across architecture, urban design, landscape architecture, exhibition design, product design, and related fields, design therefore engages not only with what exists, but with what could be.

Generative artificial intelligence intensifies and reconfigures this condition. As computational systems increasingly participate in ideation, representation, simulation, variation, and evaluation, design knowledge emerges through distributed configurations of human and non-human agency.

The notion of Generative Design Ecologies describes these configurations as relational systems in which designers, models, datasets, archives, precedents, interfaces, prompts, regulations, and situated forms of expertise jointly condition the production of design possibilities.

From this perspective, generative design is not simply automated solution production, but the construction and exploration of spaces of possibility. Alternatives and scenarios become provisional knowledge objects that are generated, compared, tested, rejected, and recombined through iterative inquiry. The crucial issue is therefore the relationship between generation and judgement. While AI operates predominantly through probabilistic inference, design concerns the construction and evaluation of possibilities that are not yet actualised.

This tension foregrounds the continued importance of contextual interpretation, situated knowledge, ethical positioning, and responsibility. Generative processes are also inseparable from the epistemic infrastructures that enable them. Archives, datasets, classifications, precedents, and representational systems are not neutral repositories: they actively structure what can be retrieved, correlated, and generated. AI-augmented design thus involves a double operation: designing the knowledge ecology from which possibilities emerge, and designing through the possibilities that this ecology makes available.

This perspective directly addresses IFKAD 2027’s theme, The Ecology of Knowledge in the AI Era. Design disciplines provide a particularly relevant field for examining hybrid knowledge ecosystems because they combine explicit and tacit knowledge, analytical and aesthetic reasoning, technical constraints, and cultural values. At the same time, reliance on shared models and datasets may produce epistemic and aesthetic convergence, normalising statistically dominant patterns and creating new forms of design monoculture.

These transformations also concern organisational knowledge. Within design practices, AEC organisations, public agencies, creative firms, and universities, AI is changing how knowledge is curated, circulated, attributed, and reused, as well as how authorship, responsibility, and intellectual property are negotiated. Understanding these emerging generative design ecologies is essential if AI is to expand design’s exploratory capacity without displacing the diversity, judgement, and situated intelligence through which design produces knowledge, meaning, and value.

Indicative Topics
  • Generative design as a mode of knowledge production.
  • Human–AI co-creation across design disciplines., i.e., architecture, urban design, landscape architecture, exhibition and interior design, product design.
  • Open Science, FAIR principles, onthologies and AI-assited procedures for sharing knowledge in design research.
  • Distributed agency across designers, AI models, datasets, archives, software, institutions, users, and contextual conditions.
  • The relation between probabilistic generation and design’s capacity to construct possibilities that do not yet exist.
  • Design spaces, scenario building, iteration, variation, emergence, and productive deviation in AI-augmented processes.
  • Archives, precedents, datasets, classifications, and organisational memory as active epistemic infrastructures for generative design.
  • Dataset construction, curation, annotation, bias, and stewardship as design-oriented knowledge-management practices.
  • Human judgement, tacit expertise, aesthetic knowledge, authorship, accountability, and responsibility in AI-augmented design.
  • Algorithmic convergence, epistemic and aesthetic homogenisation, and the emergence of design monocultures.
  • Generative AI for regenerative, climate-responsive, nature-based, heritage, and culturally sensitive design.
  • Organisational capabilities, workflows, governance, intellectual property, and learning in AI-enabled design practices.
  • Generative AI in design education, research-through-design, and interdisciplinary knowledge creation.
Keywords
Generative AI; AI; Design; Agency; Co-Creation
Organizers
Alessandro Raffa – Politecnico di Torino, Italy
Monica Moscatelli – Prince Sultan University, Saudi Arabia
José Remón – Xi’an Jiaotong–Liverpool University, China

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